﻿using System;
using UnityEngine;

// Token: 0x02000419 RID: 1049
[RequireComponent(typeof(Human))]
public class DebugHeadPos : MonoBehaviour
{
	// Token: 0x06001A17 RID: 6679 RVA: 0x000A707C File Offset: 0x000A527C
	private void Awake()
	{
		this.human = base.GetComponent<Human>();
	}

	// Token: 0x04001CFB RID: 7419
	public Human human;
}
